Changelog
From GTR-Wiki
Contents |
v0.70
- Releasedate
- ??? ???, 2009 (updated 13.02.10)
- Add: New gamemode: GPM, a Promode:
- CPM like movement.
- CPM like weaponbalance (might need more tuning)
- Own tired armour system and megahealth system.
- Add: New gamemode: RFM, a Railonly mode:
- Faster gamespeed
- Jumping rail, single ricochets, double ricochet, tripple ricochet, normal rail, push rail etc..
- No items
- Add: Added _fast huds with better drawing performance
- Add: Added improved debughud 2,3,5,6,9,10,11 (r_showDebughud X)
- Add: Added improved shader with fixed ambient (no more hard fake strange shadows)
- Add: Added improved simple interaction with better handling of lighting (r_useSimpleInteraction
- Add: Added possibility to add and kick bot on the server from the client
- Add: Added possibility to specify team for the bot
- Add: Added two new weapons for QW mode. Supershotgun and Supernailgun
- Add: Clientside crosshairs support, using 64x64, 32bit tga files
- Add: Coolskins: 3 different colors on the model which can be changed seperatly (alpha)
- Add: Feature to show once capped how long flag was held in seconds
- Add: Icon file to be used with shortcuts etc.
- Add: Implement single light color feature
- Add: Implementation of statistics page under main menu
- Add: Implemented cl_deathAnimation variable
- Add: Implemented demo recording popup as a matter of GUI comprehension.
- Add: Implemented si_healthDownPulse and si_armorDownPulse variables
- Add: Improved lighting performance (r_lightTreshold)
- Add: Mapmaking debughud
- Add: Mappack: CA map 1 (3 arenas, 1v1, 2v2, 4v4-6v6)
- Add: Mappack: Defrag 1 , 2
- Add: Mappack: GPM 1,2,3,4, 5
- Add: Mappack: Midair 3,4
- Add: Models: Keel and Doom
- Add: Multivote menu
- Add: NiceDemo feature (demos can be played without the need of all pk4 files the server had)
- Add: Option to force a model, skin and sound
- Add: Player stats in duel.
- Add: Possibility to use % and " in chat
- Add: Quake 4 1.4.2 Support
- Add: RA4 Map support (Only one room at the time, atm)
- Add: Reference file for maps
- Add: Runtimers work over network too.
- Add: Scoreboard: Average pings for team scoreboards
- Add: Scoreboard: Damage column to CA scoreboard
- Add: Scoreboard: Deathmatch have 2 new colums: EFF and FPH
- Add: Scoreboard: Duel scoreboard (no more DM scoreboard in duel)
- Add: Scoreboard: Number of caps
- Add: Scoreboard: Gametype being played
- Add: Scoreboard: Winning team above loosing team
- Add: Snow effect to the freezetag gamemode
- Add: Support for fastcaps (just open a ctf map in defrag mode and capture the flag)
- Add: Support for movieedit
- Add: Teamready to ready the team the caller is on.
- Add: Team overlay information about team mate status (dead or alive)
- Add: Timer/clock position cvars
- Add: Thirdperson death, looking at the killer
- Add: Trickjump hud
- Add: Warmup counting frags
- Add: eSabot
- Add: eSabot on online server
- Chg: 'Join Team' announcement plays at wrong times
- Chg: After vote is called (return control back to game)
- Chg: Alternate spawn for trickjump maps (TJ home)
- Chg: Ammo is not used during warmup
- Chg: Bad display of showspeed and showjumps
- Chg: Change color of top left players list for DUEL and DM game type
- Chg: Cleaner loadingscreen
- Chg: Color on two of the strogg cool skins to reflect the rest.
- Chg: Crosshair update times
- Chg: Display weapon decals even when bse_scale set to 0
- Chg: Drowning damage interval from 3s to 2s and raised damage step from 5 to 6
- Chg: Female marine skin look more feminine
- Chg: GPM buildup (more speed, different projectiles etc)
- Chg: GTR Cache, added more items to be cached.
- Chg: Game menu now opens faster
- Chg: Grappletrail thinner
- Chg: Health and Armour values changed in CA
- Chg: Hitsounds, now works switching between XGO and BaseQ4
- Chg: How game starts, what get's loaded or not
- Chg: Hud-chatlog stay 1.5 seconds longer
- Chg: Improvements on the accel/decelbar
- Chg: Indication of frozen players in freezetag.
- Chg: Loading screen has map name shifted out of the screen
- Chg: Made chatlog look nicer
- Chg: Made videochanges menu more safe.
- Chg: Moved crosshair update to once per second function
- Chg: No hard landing sounds in CA
- Chg: Number of elements in the menu (Removed unused ones)
- Chg: Overlapping hud elements
- Chg: Removal of proskins.
- Chg: Removal of GTX due to GPM implementation
- Chg: Removed cl_nomip cvar, effects and models are nopicmip now by default
- Chg: Renamed cl_deathAnimation to cl_deathCamera
- Chg: Scoreboard: Appearance changes (colors and column sizes)
- Chg: Scoreboard: CA collums
- Chg: Scoreboard: Number of characters for nickname and clan
- Chg: Splitted si_traineeMode into si_freeStyle and si_weaponMode
- Chg: Teamoverlay design
- Chg: Teleport and jumppad sounds have a bit longer falloff distance.
- Chg: Time column should display time in game, for spectators time in spec mode
- Chg: TJ H0m3 merged two versions to get 2 more rooms to the map.
- Chg: Warmup doesn't count frags
- Chg: Weapon switch time removed on QW
- Chg: Wrong named cvars & gui descriptions
- Chg: description.txt
- Fix: "player is not ready" message after game start
- Fix: Added .DDS files so image_useCompress.. can be used and speeds up game.
- Fix: Added .DDS files to custom made maps
- Fix: Bots not firing after game start
- Fix: Buggy projectile water detection
- Fix: Callvote manager crashing after exit from game on dedicated server
- Fix: Cannot change own player model
- Fix: Cannot see crosshair after video setting change
- Fix: Clanarena: 5 sec countdown phase
- Fix: Clanarena: How many players alive?
- Fix: Colors of non-team based hud elements
- Fix: Crash when looking through player models
- Fix: Crosshair not showing up after mapchange
- Fix: Crosshairs having no alpha with image_downsizelimit below 32
- Fix: Fixed autoconfig functionality, now it is executed after server.cfg execing
- Fix: Flag Carrier doesn't see the flagtrail
- Fix: Footsteps when tapping
- Fix: Fov setting (entering with keyboard in menu)
- Fix: Grappeling through teleport on Dedicated server.
- Fix: Grenade explotion doesn't show when direct hit.
- Fix: Hyperblaster spinup problem for gtr/gtx/gpm
- Fix: Invisible enemy
- Fix: LG beam is not shown when firing 1 cell
- Fix: Lipsync for head crashing game when selecting model
- Fix: Made g_announcerDelay actually work.
- Fix: Missing "you win/lose" messages
- Fix: Missing CTF messages
- Fix: Models, can't change own model
- Fix: No win/loss stats when game finished during ctf
- Fix: Overlapping Hud text fields
- Fix: Problem with popups and page interaction in the menu.
- Fix: QuakeWorld: HB is firing Nails
- Fix: Removed most of the console warnings when loading mod and maps.
- Fix: Scoreboard has broken Net and Time columns
- Fix: Shakedata on sounds missing
- Fix: Showfps drawing unreadable text with picmip
- Fix: Slow loadingtime on mod
- Fix: Slow team/ready
- Fix: Sound issue when shooting at water with shotgun
- Fix: Sound issue when sliding/crouching/walking through water.
- Fix: Sounds missing on female models
- Fix: Sounds not working when falling into puddles
- Fix: Stuck on gametypes
- Fix: Stuttering when first usage of an map item, weapon etc..
- Fix: Teleport: Grappeling hook through teleport
- Fix: Teleport: Spectator height when exiting teleport
- Fix: Turning of hud now also turns of FPS in upper right corner
- Fix: Vertical rampjumps / dropdown
- Fix: When 2 clients join the server, 2nd sees the 1st in marine team, although 1st is in spec
- Fix: image_downSize behaviour for weapons, hud icons, flags, teleports etc.
v0.17b
- Releasedate
- August 7th, 2006
- Fix: Fixed q4base addon.conf map bug (thx to AnthonyJ for the hint): "map '<>' and gametype '<>' are not compatible"
- Fix: Maplists are now always showing the maplist of the server only.
- Fix: Added possible fix for the other looping weaponsounds, running all over the map until you hit s_restart.
v0.17
- Releasedate
- August 2nd, 2006
- Add: 1.3 support.
- Add: cl_weaponConfig10.
- Add: xgo's new (way better) sound improvements (now you're actually able to hear where your enemy is).
- Chg: All Gametypes received a "G " prefix. This doesnt make the gametypes different, its just so you can sort by GTR servers easier in your gamebrowser. Callvotes stay the same, only serveradmins need to add the "G " prefix, like si_gametype "G DM".
- Chg: r_ambientlightonly removed in favor of r_forceAmbient.
- Chg: Replaced hardcoded configs with new system, allowing new gamemodes to be added by users.
- Chg: si_config and g_autoconfig replaced by si_gamemode. callvote setconfig replaced by callvote gamemode.
- Chg: Added s_altHitsounds 2 for xgo's hitsounds.
- Fix: Added possible fix for the lightning/railgun hum sound, running all over the map until you hit s_restart.
- Fix: Wrong damage value for lightning on GTR mode.
v0.16
- Releasedate
- July 14th, 2006
- Add: Exception handler to better track crashes.
- Add: xgo's Q4 sound improvements.
- Add: New gamemode: GTX (Beta), a Promode:
- CPM like movement, but even better.
- Different weaponbalance (needs to be adjusted).
- Offhand Grappling Hook (bind x _button5) for even faster movment and more trickjumps.
- This mode needs lots of feedback, as it is brandnew and needs to be configured to fit your needs.
- Chg: WeaponBalanceTest V2 changes:
- MG: GTR mode: machinegun spread raised from 200 to 400 and damage reduced from 7 to 6. For zoom: spread from 150 to 300, and damage from 10 to 8.
- RG: GTR mode: railgun firerate raised from 1.5 seconds to 1.7 seconds.
- LG: GTR/Q4W/QW mode: lightning gun has now a boxtrace (7x7x7 units) instead of a point trace, making hitting with lightning gun possible again. Damage reduced to 6 to balance it with the other weapons.
- WS: GTR mode: WeaponSwitch time decreased to 75% (faster weaponswitch).
- Fix: BaseQ4 bug: failed Jumps and Glue to ceiling bug.
- Fix: Item pickup size.
- Fix: NetDemo recorded on a listenserver crashed on playback.
- Fix: Endless loop in CTF gametype when no CTF map was selected.
- Fix: Missing objects/playermodels/effects/etc (EasterEgg Bug).
- Fix: Missing jump sounds.
- Fix: Crosshair change crashed GTR.
- Info: This Release was done to fix some bugs and add the weaponbalance changes only, it is not the big next version we have been talking about all the time. All new features for the next version we have been developing until now have been disabled for this release, as they're not ready yet. So stay tuned for GTR 0.20.
- Info: GTX (GameType eXtreme), the new promode is for testing purpose only, its totally unbalanced and we need to find good values first.
v0.15
- Releasedate
- May 7th, 2006
- Add: 1.2 support
- Add: Quake4World parts (movement, weapons, items, teleporter). Thx to calimero and Quake4World for the sourcecode.
- Add: Quake4World config
- Add: QuakeWorld config (the one from q4w)
- Add: Server cvars to make q4w optional possible:
- pm_accelType
- pm_doubleJump
- g_instantWeaponSwitch
- g_teleportStyle
- Add: g_traineeMode for different weapon trainee modes (instagib, midair, ..., freestyle) and of course a callvote traineemode option.
- Add: Midair settings for traineeMode 6
- Add: Instagib settings for traineeMode 7
- Add: Freestyle (defrag like; all weapons, no damage) for traineeMode 10
- Add: Beta mappak for midair: mp/midair1, mp/midair2
- Add: cl_buttonConfig* cvars for userdefined button actions (up/down)
- Add: Real brightskins for id software's brightskins
- Add: Small gamemode descriptions: docs/gamemodes.txt
- Add: BaseQ4 config supports now original weaponbalance, movement and hitboxes
- Chg: Removed g_instaGib cvar and the vote for it (instagib is now traineemode 7)
- Chg: made shotgun spread more consistent in gtr mode
- Chg: improved the q4 feeling (in gtr/q4w/qw mode) by:
- Lowering the bbox height from 77 to 74 (74 is singleplayerheight, dunno why they raised it for mp)
- Raising the crouchviewheight from 32 to 34
- Lowering the normalviewheight from 68 to 62
- Improving the waterfriction.
- Adding an extra projectilespawnpoint offset (weapon specific, projectiles spawn in front of your weapon instead of your eyes, rocketjumps feel better; not delayed anymore)
- Chg: Improved the q4 feeling (in gtr mode) by:
- Increasing the ground- and air- acceleration
- Lowering the rocketknockback from 120 to 110
- Chg: new entitydef access with partial code by q4f (thx to 3j) for updating the player and weapon entitydefs. This was needed to include the Q4W and QW changes.
- Chg: Removed the "voteable" config, as it's not used anymore.
- Chg: Removed g_fastWeaponSwitch variable
- Fix: Fixed double explosions on rocketlauncher.
- Fix: Showjumps showing 0 units if not playing on listenserver.
- Fix: Showjumps now shows you distance to the teleporter, so in tj_home and similar maps, you can see how far you jumped. Known bug: it only works on listenserver.
- Fix: Wrong r_skipSpecular & r_displayRefresh declarations
- Fix: Bug, that you were able to crouch if not onground (in gtr mode)
- Fix: Bug, that lighting at the first second of a match switches back to non-ambientlightonly.
- Fix: Made foreshorten weaponspecific (if fov > 110, it stretches the gun, so it looks close to fov 110)
- Fix: Killed player in ClanArena could not see teamoverlay.
- Fix: Killed player in ClanArena was removed from teamoverlay.
- Info: Grappling hook was added in 0.12i, but disabled in 0.15, as it doesn't fit the gtr gameplay. As soon as it's adapted, It will be re-enabled.
- Info: Midair in 0.13a and older has calculated damage on the playerheight. in 0.15, it depends on the time the player has been in the air.
v0.12
- Releasedate
- March 31st, 2006
- Add: Made cylindric(hexagonal) hitboxes default.
- Add: Now using the weaponbalance we got as result from the balance tests.
- Fix: Various small bugs
v0.10 beta5Test
- Releasedate
- March 29rd, 2006
- Add: 1.1 final support.
- Add: Different weaponbalance valuesets.
- Add: New hitbox system (cylindric/hexagonal instead of just a box).
- Chg: Changed coach icon.
- Fix: Ping shown wrong in scoreboard.
v0.10 beta4
- Releasedate
- March 12rd, 2006
- Add: Performance tweaks.
- Add: 'oneflag ctf' gametype and voteoption.
- Add: 'arena one flag ctf' gametype and voteoption.
- Add: Docs folder with readme, history and client/server commands.
- Chg: Hardconfigs removed: kuh3liga, clanbase (as they won't play gtr anyway).
- Chg: Made GTR to default hardconfig, baseq4 can still be voted.
v0.10 beta3
- Releasedate
- March 7rd, 2006
- Add: UpdateBrightskins command so setting your team colors is faster.
- Chg: Changed rev. number to v0.10b3.
- Chg: Fileheader text adapted.
- Chg: Hyperblaster skin (inview) is now final version.
- Fix: Converted the hud / menu stuff to 1.1.
- Fix: Converted g_spawntype.
- Fix: Converted demo recording for timeout.
v0.10 beta2
- Releasedate
- March 4rd, 2006
- Chg: Brightskins now look much brighter, red looks as it should, and even black 'bright'skins are possible now.
- Chg: cl_enemy/teamColorIntensity now defaults to 0 (to disable them).
- Chg: cl_teamColor* defaults to: ffffff (white).
- Chg: cl_enemyColor* defaults to: 00ff00 (green).
- Chg: Removed stairjumps & smoothboxjumps cvars/votes.
- Chg: Changed some gui files that where too old (not converted to 1.1 yet).
- Fix: Brightskins not working.
- Fix: Simpleitems drawn with black background.
- Fix: Readded voicechat stuff.
v0.10 beta1
- Releasedate
- March 2nd, 2006
- Add: Added drachs inview weaponskins.
- Chg: Converted most stuff to id softwares patch 1.1beta.
Older versions
GTR is based on X-Battle 0.20.
