Client (Client CVars)
From GTR-Wiki
Contents |
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View Effects
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cl_blood
- Description
- Toggle the blood effects.
- Parameters
- <Boolean>
- Values
- Default 1
- 0 - Off
- 1 - On
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cl_gibs
- Description
- Toggle the playergib effects.
- Parameters
- <Boolean>
- Values
- Default 1
- 0 - Off
- 1 - On
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cl_nomip
- Description
- Makes shaft not effected by picmip settings.
- Parameters
- <Boolean>
- Values
- Default 1
- 0 - Off
- 1 - On
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cl_tinyRailTrail
- Description
- Dis-/enable the tiny rail trail.
- Parameters
- <Boolean>
- Values
- Default 0
- 0 - Disable tiny railtrail
- 1 - Enable tiny railtrail
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cl_viewBobbing
- Description
- Toggles the bobbing of the player fov, regardless of the pm_bob* settings.
- Parameters
- <Boolean>
- Values
- Default 1
- 0 - Disable viewing of bobbing
- 1 - Enable viewing of bobbing
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cl_weaponBobbing
- Description
- Toggles bobbing of weapon.
- Parameters
- <Boolean>
- Values
- Default 1
- 0 - Disables the weapon bobbing and lag when turning or jumping
- 1 - Show weapon bobbing
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Team Settings
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cl_teamColorArms
- Description
- Your models arms color.
- Parameters
- <String>
- Values
- Default "000000"
- "RRGGBB" - Hex value that is used to ink the team-brightskin
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cl_teamColorLegs
- Description
- Your model legs color.
- Parameters
- <String>
- Values
- Default "000000"
- "RRGGBB" - Hex value that is used to ink the team-brightskin
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cl_teamColorTorso
- Description
- Your model torso color.
- This hex-value is used to ink your team-mates arms, legs or torso. It's also used as your color when a mate don't forces every part using his color with cl_teamForceColors.
- Parameters
- <String>
- Values
- Default "000000"
- "RRGGBB" - Hex value that is used to ink the team-brightskin
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cl_teamColorIntensity
- Description
- Specifies brightskins brightness.
- It's a float value between 0 and 1 that u can use to darken your brightskins a bit. A value of 1.0 means maximum brightness.
- Parameters
- <Float>
- Values
- Default 1.0
- 0.0-1.0
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cl_teamForceColors
- Description
- Set which parts are forced to your teamcolors.
- Using this cvar you have the opportunity to see parts of your mates brightskin with their color setting. It's a bitmask with bit 1 to force legs, bit 2 to force arms and bit 3 for torso coloring. So legs, arms and torso get a value of 1, 2, 4.
- If you want that the brightskins of your mates have your cl_teamColorLegs and cl_teamColorArms settings but their cl_teamColorTorso value, you would set up cl_teamForceColors to 3 (Legs = 1 + Arms = 2). For your cl_teamColorTorso and your cl_teamColorArms to 6 (Arms = 2 + Torso = 4).
- Parameters
- <Bitmask>
- Values
- Default 7
- 1 - Force legs
- 2 - Force arms
- 4 - Force torso
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Enemy Settings
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cl_enemyColorArms
- Desciption
- Enemy models arms color.
- Parameters
- <String>
- Values
- Default "000000"
- "RRGGBB" - Hex value that is used to ink the enemy-brightskin
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cl_enemyColorIntensity
- Description
- Specifies brightskins brightness.
- It's a float value between 0 and 1 that u can use to darken your enemies brightskins a bit. A value of 1.0 means maximum brightness.
- Parameters
- <Float>
- Values
- Default 1.0
- 0.0-1.0
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cl_enemyColorLegs
- Description
- Enemy models legs color.
- Parameters
- <String>
- Values
- Default "000000"
- "RRGGBB" - Hex value that is used to ink the enemy-brightskin
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cl_enemyColorTorso
- Description
- Enemy models torso color.
- Parameters
- <String>
- Values
- Default "000000"
- "RRGGBB" - Hex value that is used to ink the enemy-brightskin
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Miscellaneous
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cl_autoAction
- Description
- Automatically performs actions at certain points in the game.
- A value of 7 will record a demo and will do a statsdump + screenshot at the end of the match.
- Parameters
- <Bitmask>
- Values
- Default 0
- 1 - Statslog
- 2 - Screenshot
- 4 - Demorecord
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cl_editMapLocations
- Description
- Toggle maplocation editmode.
- If enabled it will show the current area and total number of ares in the teamoverlay as location to indicate an unnamed area.
- Parameters
- <Boolean>
- Values
- Default 0
- 0 - Disabled
- 1 - Enabled
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cl_useScreenShotJPEG
- Description
- Allows use of .jpg for screenshots taken with autoscreenshot or autoaction settings.
- Parameters
- <Boolean>
- Values
- Default 1
- 0 - Use the standard .tga screenshot format
- 1 - Use the .jpg screenshot format
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cl_weaponConfigs
- Description
- Dis-/enable different settings like fov, sensitivity, crosshairsize etc. for each weapon. See Weapon Configs for details.
- Parameters
- <Boolean>
- Values
- Default 0
- 0 - Disables the usage of weaponconfigs
- 1 - Enable the usage of weaponconfigs
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Button Configs
- Description
- Buttonconfigs allow you to define actions for 4 buttons, when the button is pressed and when the button is released.
- For example, set cl_buttonConfig1_down to "say 'button 1 down'" and cl_buttonConfig1_up to "say 'button 1 up'", then bind a key to "_button1" and see what happens when you press and release it :).
- CVars
-
- cl_buttonConfig1_down
- cl_buttonConfig2_down
- cl_buttonConfig3_down
- cl_buttonConfig4_down
- cl_buttonConfig1_up
- cl_buttonConfig2_up
- cl_buttonConfig3_up
- cl_buttonConfig4_up
- Parameters
- <String>
- Values
- Default
- Down "say 'button [1-4] down'"
- Up "say 'button [1-4] up'"
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Weapon Configs
- Description
- See cl_weaponConfigs.
- The Argumentorder is: g_fov, sensitivity, ui_showGun, crosshair index, g_crosshairSize, g_crosshairColor in RGB color.
- A value of -1 means that the current global value shall not ne changed.
- CVars
-
- cl_weaponConfig0
- cl_weaponConfig1
- cl_weaponConfig2
- cl_weaponConfig3
- cl_weaponConfig4
- cl_weaponConfig5
- cl_weaponConfig6
- cl_weaponConfig7
- cl_weaponConfig8
- cl_weaponConfig9
- cl_weaponConfig10
- Parameters
- <String>
- Values
- Default
- Weapon 0 "-1 -1 -1 19 24 0 248 255"
- Weapon 1 "-1 -1 -1 4 28 255 255 0"
- Weapon 2 "-1 -1 -1 8 28 255 140 0"
- Weapon 3 "-1 -1 -1 1 32 0 115 255"
- Weapon 4 "-1 -1 -1 2 32 51 143 18"
- Weapon 5 "-1 -1 -1 5 28 153 204 204"
- Weapon 6 "-1 -1 -1 7 24 255 0 0"
- Weapon 7 "-1 -1 -1 6 28 0 255 0"
- Weapon 8 "-1 -1 -1 3 24 255 255 204"
- Weapon 9 "-1 -1 -1 9 32 196 51 255"
- Weapon 10 "-1 -1 -1 20 24 255 119 34"
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Crosshair Index List
- Available Crosshairs
-
- 1 "gfx/guis/crosshairs/crosshair_blaster.tga"
- 2 "gfx/guis/crosshairs/crosshair_grenadelauncher.tga"
- 3 "gfx/guis/crosshairs/crosshair_lightninggun.tga"
- 4 "gfx/guis/crosshairs/crosshair_machinegun.tga"
- 5 "gfx/guis/crosshairs/crosshair_nailgun.tga"
- 6 "gfx/guis/crosshairs/crosshair_railgun.tga"
- 7 "gfx/guis/crosshairs/crosshair_rocketlauncher.tga"
- 8 "gfx/guis/crosshairs/crosshair_shotgun.tga"
- 9 "gfx/guis/crosshairs/crosshair_q3_1.tga"
- 10 "gfx/guis/crosshairs/crosshair_q3_2.tga"
- 11 "gfx/guis/crosshairs/crosshair_q3_3.tga"
- 12 "gfx/guis/crosshairs/crosshair_q3_4.tga"
- 13 "gfx/guis/crosshairs/crosshair_q3_5.tga"
- 14 "gfx/guis/crosshairs/crosshair_q3_6.tga"
- 15 "gfx/guis/crosshairs/crosshair_q3_7.tga"
- 16 "gfx/guis/crosshairs/crosshair_q3_8.tga"
- 17 "gfx/guis/crosshairs/crosshair_q3_9.tga"
- 18 "gfx/guis/crosshairs/crosshair_q3_10.tga"
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Removed CVars
- cl_gimmikMod
- cl_grenadeTrail
- cl_nailTrail
- cl_rocketTrail
