Client (Client CVars)

From GTR-Wiki

Contents

View Effects

cl_blood

Description
Toggle the blood effects.
Parameters
<Boolean>
Values
Default 1
  • 0 - Off
  • 1 - On

cl_gibs

Description
Toggle the playergib effects.
Parameters
<Boolean>
Values
Default 1
  • 0 - Off
  • 1 - On

cl_nomip

Description
Makes shaft not effected by picmip settings.
Parameters
<Boolean>
Values
Default 1
  • 0 - Off
  • 1 - On

cl_tinyRailTrail

Description
Dis-/enable the tiny rail trail.
Parameters
<Boolean>
Values
Default 0
  • 0 - Disable tiny railtrail
  • 1 - Enable tiny railtrail

cl_viewBobbing

Description
Toggles the bobbing of the player fov, regardless of the pm_bob* settings.
Parameters
<Boolean>
Values
Default 1
  • 0 - Disable viewing of bobbing
  • 1 - Enable viewing of bobbing

cl_weaponBobbing

Description
Toggles bobbing of weapon.
Parameters
<Boolean>
Values
Default 1
  • 0 - Disables the weapon bobbing and lag when turning or jumping
  • 1 - Show weapon bobbing

Team Settings

cl_teamColorArms

Description
Your models arms color.
Parameters
<String>
Values
Default "000000"
  • "RRGGBB" - Hex value that is used to ink the team-brightskin

cl_teamColorLegs

Description
Your model legs color.
Parameters
<String>
Values
Default "000000"
  • "RRGGBB" - Hex value that is used to ink the team-brightskin

cl_teamColorTorso

Description
Your model torso color.
This hex-value is used to ink your team-mates arms, legs or torso. It's also used as your color when a mate don't forces every part using his color with cl_teamForceColors.
Parameters
<String>
Values
Default "000000"
  • "RRGGBB" - Hex value that is used to ink the team-brightskin

cl_teamColorIntensity

Description
Specifies brightskins brightness.
It's a float value between 0 and 1 that u can use to darken your brightskins a bit. A value of 1.0 means maximum brightness.
Parameters
<Float>
Values
Default 1.0
  • 0.0-1.0

cl_teamForceColors

Description
Set which parts are forced to your teamcolors.
Using this cvar you have the opportunity to see parts of your mates brightskin with their color setting. It's a bitmask with bit 1 to force legs, bit 2 to force arms and bit 3 for torso coloring. So legs, arms and torso get a value of 1, 2, 4.
If you want that the brightskins of your mates have your cl_teamColorLegs and cl_teamColorArms settings but their cl_teamColorTorso value, you would set up cl_teamForceColors to 3 (Legs = 1 + Arms = 2). For your cl_teamColorTorso and your cl_teamColorArms to 6 (Arms = 2 + Torso = 4).
Parameters
<Bitmask>
Values
Default 7
  • 1 - Force legs
  • 2 - Force arms
  • 4 - Force torso

Enemy Settings

cl_enemyColorArms

Desciption
Enemy models arms color.
Parameters
<String>
Values
Default "000000"
  • "RRGGBB" - Hex value that is used to ink the enemy-brightskin

cl_enemyColorIntensity

Description
Specifies brightskins brightness.
It's a float value between 0 and 1 that u can use to darken your enemies brightskins a bit. A value of 1.0 means maximum brightness.
Parameters
<Float>
Values
Default 1.0
  • 0.0-1.0

cl_enemyColorLegs

Description
Enemy models legs color.
Parameters
<String>
Values
Default "000000"
  • "RRGGBB" - Hex value that is used to ink the enemy-brightskin

cl_enemyColorTorso

Description
Enemy models torso color.
Parameters
<String>
Values
Default "000000"
  • "RRGGBB" - Hex value that is used to ink the enemy-brightskin

Miscellaneous

cl_autoAction

Description
Automatically performs actions at certain points in the game.
A value of 7 will record a demo and will do a statsdump + screenshot at the end of the match.
Parameters
<Bitmask>
Values
Default 0
  • 1 - Statslog
  • 2 - Screenshot
  • 4 - Demorecord

cl_editMapLocations

Description
Toggle maplocation editmode.
If enabled it will show the current area and total number of ares in the teamoverlay as location to indicate an unnamed area.
Parameters
<Boolean>
Values
Default 0
  • 0 - Disabled
  • 1 - Enabled

cl_useScreenShotJPEG

Description
Allows use of .jpg for screenshots taken with autoscreenshot or autoaction settings.
Parameters
<Boolean>
Values
Default 1
  • 0 - Use the standard .tga screenshot format
  • 1 - Use the .jpg screenshot format

cl_weaponConfigs

Description
Dis-/enable different settings like fov, sensitivity, crosshairsize etc. for each weapon. See Weapon Configs for details.
Parameters
<Boolean>
Values
Default 0
  • 0 - Disables the usage of weaponconfigs
  • 1 - Enable the usage of weaponconfigs

Button Configs

Description
Buttonconfigs allow you to define actions for 4 buttons, when the button is pressed and when the button is released.
For example, set cl_buttonConfig1_down to "say 'button 1 down'" and cl_buttonConfig1_up to "say 'button 1 up'", then bind a key to "_button1" and see what happens when you press and release it :).
CVars
  • cl_buttonConfig1_down
  • cl_buttonConfig2_down
  • cl_buttonConfig3_down
  • cl_buttonConfig4_down
  • cl_buttonConfig1_up
  • cl_buttonConfig2_up
  • cl_buttonConfig3_up
  • cl_buttonConfig4_up
Parameters
<String>
Values
Default
  • Down "say 'button [1-4] down'"
  • Up "say 'button [1-4] up'"

Weapon Configs

Description
See cl_weaponConfigs.
The Argumentorder is: g_fov, sensitivity, ui_showGun, crosshair index, g_crosshairSize, g_crosshairColor in RGB color.
A value of -1 means that the current global value shall not ne changed.
CVars
  • cl_weaponConfig0
  • cl_weaponConfig1
  • cl_weaponConfig2
  • cl_weaponConfig3
  • cl_weaponConfig4
  • cl_weaponConfig5
  • cl_weaponConfig6
  • cl_weaponConfig7
  • cl_weaponConfig8
  • cl_weaponConfig9
  • cl_weaponConfig10
Parameters
<String>
Values
Default
  • Weapon 0 "-1 -1 -1 19 24 0 248 255"
  • Weapon 1 "-1 -1 -1 4 28 255 255 0"
  • Weapon 2 "-1 -1 -1 8 28 255 140 0"
  • Weapon 3 "-1 -1 -1 1 32 0 115 255"
  • Weapon 4 "-1 -1 -1 2 32 51 143 18"
  • Weapon 5 "-1 -1 -1 5 28 153 204 204"
  • Weapon 6 "-1 -1 -1 7 24 255 0 0"
  • Weapon 7 "-1 -1 -1 6 28 0 255 0"
  • Weapon 8 "-1 -1 -1 3 24 255 255 204"
  • Weapon 9 "-1 -1 -1 9 32 196 51 255"
  • Weapon 10 "-1 -1 -1 20 24 255 119 34"

Crosshair Index List

Available Crosshairs
  • 1 "gfx/guis/crosshairs/crosshair_blaster.tga"
  • 2 "gfx/guis/crosshairs/crosshair_grenadelauncher.tga"
  • 3 "gfx/guis/crosshairs/crosshair_lightninggun.tga"
  • 4 "gfx/guis/crosshairs/crosshair_machinegun.tga"
  • 5 "gfx/guis/crosshairs/crosshair_nailgun.tga"
  • 6 "gfx/guis/crosshairs/crosshair_railgun.tga"
  • 7 "gfx/guis/crosshairs/crosshair_rocketlauncher.tga"
  • 8 "gfx/guis/crosshairs/crosshair_shotgun.tga"
  • 9 "gfx/guis/crosshairs/crosshair_q3_1.tga"
  • 10 "gfx/guis/crosshairs/crosshair_q3_2.tga"
  • 11 "gfx/guis/crosshairs/crosshair_q3_3.tga"
  • 12 "gfx/guis/crosshairs/crosshair_q3_4.tga"
  • 13 "gfx/guis/crosshairs/crosshair_q3_5.tga"
  • 14 "gfx/guis/crosshairs/crosshair_q3_6.tga"
  • 15 "gfx/guis/crosshairs/crosshair_q3_7.tga"
  • 16 "gfx/guis/crosshairs/crosshair_q3_8.tga"
  • 17 "gfx/guis/crosshairs/crosshair_q3_9.tga"
  • 18 "gfx/guis/crosshairs/crosshair_q3_10.tga"

Removed CVars

  • cl_gimmikMod
  • cl_grenadeTrail
  • cl_nailTrail
  • cl_rocketTrail