Client (Game CVars)
From GTR-Wiki
Contents |
[edit]
Enhanced or modified Q4Base CVars
[edit]
g_crosshairColor
- Description
- Sets the color of the crosshair.
- Parameters
- <String>
- Values
-
- "RRR GGG BBB"
[edit]
g_crosshairSize
- Description
- Allows to set the crosshairsize in pixels. Valid values are from 2 up to 100.
- Parameters
- <Integer>
- Values
- Default 32
- 2-100
[edit]
g_fov
- Description
- Allows to set the field of view in degress. Valid values in multiplayer are from 20-150.
- Parameters
- <Integer>
- Values
- Default 90
- 20-150
[edit]
g_grenadeTrail
- Description
- Show/hide grenades smoke.
- Parameters
- <Boolean>
- Values
- Default 1
- 0 - Hide grenade smoke trail
- 1 - Show grenade smoke trail
[edit]
g_nailTrail
- Description
- Show/hide nailtrail.
- Parameters
- <Boolean>
- Values
- Default 1
- 0 - Hide nail smoke trail
- 1 - Show nail smoke trail
[edit]
g_rocketTrail
- Decription
- Show/hide rockets smoke.
- Parameters
- <Boolean>
- Values
- Default 1
- 0 - Hide rockets smoke trail
- 1 - Show rockets smoke trail
[edit]
g_showHud
- Description
- Used to set up how the HUD should be drawn.
- Parameters
- <Integer>
- Values
- Default 1
- 0 - Disables the HUD
- 1 - Enables the normal HUD
- 2 - Show only the weapon zoom HUD
[edit]
Miscellaneous
[edit]
g_crosshairBlink
- Description
- Enables or disables the crosshair flashing on hits.
- Parameters
- <Boolean>
- Values
- Default 1
- 0 - Disables crosshair flashing
- 1 - Enables crosshair flashing
[edit]
g_forceEnemyModel
- Description
- Forces all enemys on the map to be shown with the same model.
- Parameters
- <String>
- Values
- Default ""
[edit]
g_forceTeamModel
- Description
- Forces all team members on the map the be shown with the same model.
- Parameters
- <String>
- Values
- Default ""
[edit]
g_printMaxSpeed
- Description
- When enables the max speed of the last jump is written to the console.
- Parameters
- <Boolean>
- Values
- Default 0
- 0 - Disable the max speed output
- 1 - Enable the max speed output
[edit]
Removed CVars
- g_forceModel
- g_forceStroggModel
- g_forceMarineModel
